Object-Oriented Programming (OOP)
What does Class refer to?
Difficulty: Easy
About this MCQ
This Easy Object-Oriented Programming (OOP) MCQ checks one syllabus fact.
The question is: “What does Class refer to?”
The accepted answer is D. A blueprint that defines the properties and behaviors that objects created from it will have.. A blueprint that defines the properties and behaviors that objects created from it will have is the fact required by What does Class refer to option D Option A An OOP principle that hides complex implementation details and exposes only essential features does not match the stem it is a near-miss used to catch incomplete recall of A blueprint that defines the properties and behaviors that objects created from it will have Option B A class that cannot be instantiated on its own and may contain abstract methods to be implemented by subclasses does not match the stem it is a near-miss used to catch incomplete recall of A blueprint that defines the properties and behaviors that objects created from.
- A. An OOP principle that hides complex implementation details and exposes only essential features.
Why not A: “An OOP principle that hides complex implementation details and exposes only essential features.” is not correct. The accepted answer is D. A blueprint that defines the properties and behaviors that objects created from it will have.. A blueprint that defines the properties and behaviors that objects created from it will have is the fact required by What does Class refer to option D Option A An OOP principle tha
- B. A class that cannot be instantiated on its own and may contain abstract methods to be implemented by subclasses.
Why not B: “A class that cannot be instantiated on its own and may contain abstract methods to be implemented by subclasses.” is not correct. The accepted answer is D. A blueprint that defines the properties and behaviors that objects created from it will have.. A blueprint that defines the properties and behaviors that objects created from it will have is the fact required by What does Class refer to option D Option A An OOP principle tha
- C. An OOP concept that allows objects of different classes to be treated through a common interface.
Why not C: “An OOP concept that allows objects of different classes to be treated through a common interface.” is not correct. The accepted answer is D. A blueprint that defines the properties and behaviors that objects created from it will have.. A blueprint that defines the properties and behaviors that objects created from it will have is the fact required by What does Class refer to option D Option A An OOP principle tha
- D. A blueprint that defines the properties and behaviors that objects created from it will have. ✓
Correct answer
D. A blueprint that defines the properties and behaviors that objects created from it will have.
Explanation
A blueprint that defines the properties and behaviors that objects created from it will have is the fact required by What does Class refer to option D Option A An OOP principle that hides complex implementation details and exposes only essential features does not match the stem it is a near-miss used to catch incomplete recall of A blueprint that defines the properties and behaviors that objects created from it will have Option B A class that cannot be instantiated on its own and may contain abstract methods to be implemented by subclasses does not match the stem it is a near-miss used to catch incomplete recall of A blueprint that defines the properties and behaviors that objects created from.
Source: Object-Oriented Programming (OOP) Official Reference Guide
Tags: computer science, oop, object-oriented programming, software design
Submitted by: MCQsHub Editorial
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